
5 Sketchbook Illustrator Keynote w/templates PDF/APP w/templates Whatever cognitive skills you are seeking to instill in your students, and that you will be assessing for a grade, the students should have time to practice in class. MINUTES 90 MINUTES 120 MINUTES 2 WEEKS Brainstorm big ideas Determine app content Rough wireframes Refined wireframes Interactive design thinking Final interactive prototype Evaluate Evaluate Evaluate Timeboxing for iPad App / 120 minutes creative workshop, by David Sheriwin - p. Instructor poses question Answer alone Discuss in team Answer again Work on worksheet with team Explore concepts Discuss with staff bring device applyunderstandevaluate LC: Learning Catalytics 90 min Tutorial 60 min bring device Estimate quantities Develop individual strategy Discuss and solve as team Conduct experiment with team Take measurements Analyze data Carry out simulations EA: Estimation Activity 30 min EDA: Experimental Design Activity bring device Work problems alone BEFORE class Discuss with team, mark up Self-assess & turn in Part 1: solve problems alone Open book, open internet Part 2: solve with team Problem Set & Reflection 90 min RAA: Readiness Assurance Activity 90 min 90 min Peer Instruction, Eric Mazur, 1996 question think poll discuss Deliberate PracticeIn-Class Activities understandapplyevaluate


Learning, Neuroscience & Cognitive ScienceĪdvances in neuroscience and cognitive sciences now offer new clues as well as reinforce what we know from experience about how we learn.Learning, Neuroscience & Cognitive Science.

LinkedIn Learning | What We're Learning About Learning
